A gamepad is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called 'bumpers') and triggers placed along the edges of the pad (shoulder buttons are usually digital, i. e. merely on/off, while triggers are usually analog), centrally placed start, select, and home buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in Super Mario Sunshine. There are programmable joysticks that can emulate keyboard input. Generally they have been made to circumvent the lack of joystick support in some computer games, e. g. the Belkin Nostromo SpeedPad n52.
The size of the Zombie Games Razer Picture Dongle is 3.04MB.
The resolution of the Zombie Games Razer Picture Dongle is 2750x1944.
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